one car challenge actual pre-last chapter of wip -99% + old post process update-

hello

before telling the wip
i've come up with a story (wip):


tps:
ive put few references from fast and furious (1 and 3) + only one reference from 2nd movie
have fun finding them 

(spoiler in the detailed posts of my wip + a little clue in the references list)


the long version:in another post 

the wip :(coming soon)



improving the tube of the firework



enhancing the under door








improving the bmw-screen






improving the radio kenwood on the door





power of displacment kicks in


-------
removal of fireflies in process

improving the soil


i dont know what im doing



trying to find smoke textures for fire works





made the marshmallow fewer but bigger



adding the 5th character who is throttling the car (co owner of the car besides the angry joseph)

rayman-vibes below

but honestly i think the easiest way to rig an character is just remove parts of arms and remake them in wanted position using loft (beside proportional editiing) and which is not the skeleton/armature way







in-render story
he is pushing on the hazard button immediately after an actual danger to manifold happened




thanks the author of this ferrari helmet





thanks the author of this red ferrari paint (as secondary color)



the brushes im using for firework and later for post processing the smokes 
thanks brusheezy and its author






getting "top secret" decal back to orange (looked better before)



im making the table taller (getting rid of the new table since has an ugly wood texture)
and thank the author of both tables





i dont know what im doing again



this cam pole (using it as electricity pole)
thank the author



i dont know for what im doing for n-th time




putting the camera/electricity pole in blender


im fine tuning the countryside shader once again









swapped from "max power" magazine to "super street"






an improved max power logo...









putting the magazine in blender




making the graffiti of the slgoan of "lets make fast and furious street racing again" on the bridge


















using the 2d plane technique for wires of electric poles (then switche to better technique of solidify)














thanks the author of the steel floor texture 
but im making my own using an 
"pro gamer move"
yes its by using blender















adjusting 

interior stuff







minor fix for skirt to hold its neon bar


detailing the camshaft gear belt







fixing the minor bugs





sadly the engine oil cap (made of front kanji badge of original contessa car can not bee seen)




trying to "danger to manifold" by putting an nail on it with hammer





the nail was scrapped because that would be unrealistic


found an better way to damage the manifold (using an hole texture) thanks to its author












making the neons effects 



i dont remember what i was doing






remaking the key 
adding the mettalic ring



fixing an bug on this hand





trying to make an hazard light sign











----------few shots






adding neon effects using the 2d plane technique but adapted to the fallen floor




moving a tamagotchi (thanks to its auhtor)





rear contessa brakelight in the front?
yes
but only as turn signal





made it smaller (to no longer looks like an backward faced car)

looks bugged



added engine bay neons like in nfsu2
even added wiring to the neons


fixing an minor bugs/doing adjsutments










adding detail to the pre-made bolt (thanks its author)









im using this asphalt texture

enhancing the road for the last time




continuing the bolt








theorically (afai-know) this is best design in design/thougness (on holding the opening trunk)


but since its kind of monocoque (in-render story its made in same time as the trunk instead of welded)
so
the final spoiler design (better looking design better 90-2000 vibe) =added side extensions


2 unnoticed bugs fixing



brakelight revamp


finnally made the brakelight reconizable as bright skyline r34 tailight as part of this supra breaklight








thanks the author of this carbon fiber texture (which are sourced from the only subwoofer used in this render) aka the same author of the subwoofer
but im using an blue vavle cover instead of carbon fiber one


finally figuring out how to use hdri (went back to original hdri which had moon) 




bug on the hill has been detected 





trying to make uncle bill fat (but failed)



same attempt to make car fatfat





used this metal on the hood lift bars (for making it looks like has been tested many times)
thank the author of this material



trying to make the bridge has old concrete material






revisiting the brakelight




melting the marshmallow


minor adjsutment



making the seat belt finally an seatbelt



making doorlines of an dash board chest






minor fixes (with "s" of plural)






ading an backup blinker system (in case of the beginner friendly blinker buttons fails)





searching for cardboards for this scene reference


the boxes to choose from:









ive settled for the last box (thanks to authors of all cardboard-boxes)





im thinking of using this decal for boxes 


to tell that they did not install an n2o bottle yet


im using this catchphrase on the soup





(spoiler: its an 10s "soup"-ra reference)



tiny but needed improvment on radio's tune button



added an original hino contessa door handle as trunk handel


giving thickness of the trunk





made the seat belt attached to the roof ceiling




but came back for original seat attachement later


adjsuting the ferrari logo



detailing the pants of joseph (belt and pockets)






adding creatively an 'hino' label on the under door 





the journey from 
the brakelight of this ocntessa to its
new front blinker



no breaking my mind needed using the looptools loft



im using this codebar for a magazine detail (thank its author)


added an "option" magazine on bottom
added the paper and scothctape using only 2d planes
used this paper textures (thanks to its author)

added the writing using in*blender brush feature



settled for "our hino" hand-writing


tried to add side texture for squared slices of pizza


tried to add some depth to tirewall (without messing its 3d model again)




but gave me  an unwanted result (ill delete it later)


removing the ladybugs forming an turn (tokyo drift refernce)



improving the rear spoiler



added the leather texture (idk who to thank 3d models .org from this contessa or auhtor of the shoe texture)
resizing-down the town to make it seems more further

(it looked like an poor east-european social appartement when rendered)




tested an leather on this under door but its ugly
went to secondary color instead



move the trunk further

adapted its hydraulic lifters

removing the front chassis


handriwitng on the small box over nitrous's ones




testing the blinker usage (to the left)


re making the spoon decal

added brake-lights on the trunks


tested an new type of a light spot on "selected" light pole



begining "post"-processing early beacuse not much time left



















thought on anime styled screaming vfx but its not fun as nfs unbound anime smokes




added reverse light to tell (in-render story that the 5 guys are stressed for both deadline of the meeting and a genuine "danger to maniflold")



the wires need smoothing




the rear light lightnning tweaks






pre-final renders























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