one car challenge actual pre-last chapter of wip -99% + old post process update-
hello
enhancing the under door
improving the bmw-screen
improving the radio kenwood on the door
improving the soil
i dont know what im doing
trying to find smoke textures for fire works
made the marshmallow fewer but bigger
adding the 5th character who is throttling the car (co owner of the car besides the angry joseph)
rayman-vibes below
but honestly i think the easiest way to rig an character is just remove parts of arms and remake them in wanted position using loft (beside proportional editiing) and which is not the skeleton/armature way
thanks the author of this ferrari helmet
thanks the author of this red ferrari paint (as secondary color)
the brushes im using for firework and later for post processing the smokes
2 unnoticed bugs fixing
brakelight revamp
finnally made the brakelight reconizable as bright skyline r34 tailight as part of this supra breaklight
thanks the author of this carbon fiber texture (which are sourced from the only subwoofer used in this render) aka the same author of the subwoofer
but im using an blue vavle cover instead of carbon fiber one
finally figuring out how to use hdri (went back to original hdri which had moon)
bug on the hill has been detected
trying to make uncle bill fat (but failed)
same attempt to make car fatfat
used this metal on the hood lift bars (for making it looks like has been tested many times)
added an original hino contessa door handle as trunk handel
giving thickness of the trunk
made the seat belt attached to the roof ceiling
but came back for original seat attachement later
before telling the wip
i've come up with a story (wip):
tps:
ive put few references from fast and furious (1 and 3) + only one reference from 2nd movie
have fun finding them
(spoiler in the detailed posts of my wip + a little clue in the references list)
the long version:in another post
the wip :(coming soon)
improving the tube of the firework
improving the bmw-screen
improving the radio kenwood on the door
power of displacment kicks in
-------
removal of fireflies in processrayman-vibes below
but honestly i think the easiest way to rig an character is just remove parts of arms and remake them in wanted position using loft (beside proportional editiing) and which is not the skeleton/armature way
in-render story
he is pushing on the hazard button immediately after an actual danger to manifold happenedthanks brusheezy and its author
getting "top secret" decal back to orange (looked better before)
im making the table taller (getting rid of the new table since has an ugly wood texture)
and thank the author of both tables
i dont know what im doing again
this cam pole (using it as electricity pole)
thank the author
putting the camera/electricity pole in blender
im fine tuning the countryside shader once again
swapped from "max power" magazine to "super street"
an improved max power logo...
putting the magazine in blender
making the graffiti of the slgoan of "lets make fast and furious street racing again" on the bridge
using the 2d plane technique for wires of electric poles (then switche to better technique of solidify)
thanks the author of the steel floor texture
but im making my own using an
i dont know for what im doing for n-th time
im fine tuning the countryside shader once again
but im making my own using an
"pro gamer move"
yes its by using blender
minor fix for skirt to hold its neon bar
detailing the camshaft gear belt
fixing the minor bugs
the nail was scrapped because that would be unrealistic
adjusting
interior stuff
sadly the engine oil cap (made of front kanji badge of original contessa car can not bee seen)
trying to "danger to manifold" by putting an nail on it with hammer
found an better way to damage the manifold (using an hole texture) thanks to its author
making the neons effects
i dont remember what i was doing
remaking the key
adding the mettalic ring
fixing an bug on this hand
trying to make an hazard light sign
----------few shots
adding neon effects using the 2d plane technique but adapted to the fallen floor
moving a tamagotchi (thanks to its auhtor)
rear contessa brakelight in the front?
adding the mettalic ring
yes
but only as turn signal
made it smaller (to no longer looks like an backward faced car)
looks bugged
added engine bay neons like in nfsu2
even added wiring to the neons
fixing an minor bugs/doing adjsutments
adding detail to the pre-made bolt (thanks its author)
enhancing the road for the last time
continuing the bolt
theorically (afai-know) this is best design in design/thougness (on holding the opening trunk)
made it smaller (to no longer looks like an backward faced car)
looks bugged
even added wiring to the neons
adding detail to the pre-made bolt (thanks its author)
im using this asphalt texture
enhancing the road for the last time
but since its kind of monocoque (in-render story its made in same time as the trunk instead of welded)
so
the final spoiler design (better looking design better 90-2000 vibe) =added side extensions2 unnoticed bugs fixing
but im using an blue vavle cover instead of carbon fiber one
used this metal on the hood lift bars (for making it looks like has been tested many times)
thank the author of this material
revisiting the brakelight
melting the marshmallow
making the seat belt finally an seatbelt
minor fixes (with "s" of plural)
ading an backup blinker system (in case of the beginner friendly blinker buttons fails)
searching for cardboards for this scene reference
trying to make the bridge has old concrete material
minor adjsutment
making doorlines of an dash board chest
im thinking of using this decal for boxes
to tell that they did not install an n2o bottle yet
im using this catchphrase on the soup
(spoiler: its an 10s "soup"-ra reference)
tiny but needed improvment on radio's tune button
adjsuting the ferrari logo
adding creatively an 'hino' label on the under door
the journey from
detailing the pants of joseph (belt and pockets)
the brakelight of this ocntessa to its
new front blinker
no breaking my mind needed using the looptools loft
im using this codebar for a magazine detail (thank its author)
used this paper textures (thanks to its author)
added the writing using in*blender brush feature
settled for "our hino" hand-writing
no breaking my mind needed using the looptools loft
added an "option" magazine on bottom
added the paper and scothctape using only 2d planesused this paper textures (thanks to its author)
settled for "our hino" hand-writing
tried to add side texture for squared slices of pizza
tried to add some depth to tirewall (without messing its 3d model again)
but gave me an unwanted result (ill delete it later)
removing the ladybugs forming an turn (tokyo drift refernce)
improving the rear spoiler
added the leather texture (idk who to thank 3d models .org from this contessa or auhtor of the shoe texture)
resizing-down the town to make it seems more further
resizing-down the town to make it seems more further
(it looked like an poor east-european social appartement when rendered)
tested an leather on this under door but its ugly
went to secondary color instead
adapted its hydraulic lifters
removing the front chassis
handriwitng on the small box over nitrous's ones
testing the blinker usage (to the left)
re making the spoon decal
added brake-lights on the trunks
tested an new type of a light spot on "selected" light pole
begining "post"-processing early beacuse not much time left
thought on anime styled screaming vfx but its not fun as nfs unbound anime smokes
added reverse light to tell (in-render story that the 5 guys are stressed for both deadline of the meeting and a genuine "danger to maniflold")
the wires need smoothing
the rear light lightnning tweaks
pre-final renders
went to secondary color instead
move the trunk further
adapted its hydraulic lifters
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