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Showing posts from June, 2026

renovlog 5 (lets rewatch some cartoons again).

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in this episode we get this=   tried cartoon outline using the solidify approach (it was later not working on other objects)   two scrapped red-line on rpm inspired clock     on the the right of below image cafeteria facade mock up (with drive thru)  in image above new camera angle and nice light on the corner----> i wanted an automotive village/town inside indoor hangar  (inspired from driftgames Youtube channel ex-garage before getting burned up so i choose this setting as an tribute to them)   --------------- made an lamp (i will scrap it later)  used the solidify tech for outline but didnt work (worked on the paint spatula earlier) ---------------------------------------- from here the game will begin to escalate (above is added twin-front-bumper inspired house in red and left with 2 exits in front of them) (above is also added many lights spot across the scene like in the bottom part explains) above i have finally found a better way of car...

renovlog 4 (rims + misc update)

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 this the thumbnail for now  using the technique of create one spoke of a rim then spin it later like thes pictures   i made these rims   Appendum for rims= i used this technique below then parent it to the instanced car for easier rim fitting the car       misc=   ive placed the cars   made an engine bay for the green and black car     and made this car has front turning rim (remotely inspired from mcla ps3/xbox dvd cover)           i've used the official 3dmodels.com sign (neon one) as decal of the giant tire rim like this picture below