one car challenge 2025 actual final stretch
good news:
ive sent my entry (enhanced it of course)
and its pending (did some improvisation)
UPDATE:
my entry got approved and added
https://3dmodels.org/challenges/fast-and-furiously-modified-hino-in-middle-of-nowhere-going-to-movie-audition/
thanks 3dmodels org for this fantastic theme of the contest and the car 3d model
that was an legnedary journey where ive learned to give the lighting an priority before detailing too much like the tire for 1 whole day and half
--->
i'll maybe participate in the next edition of an 3d models org contest or another contest
thanks for reading this wip
without further ado
here is the last wip anyways
(ill comment it later)
made the brakelight looks like they turned on
and even made the 2 middle circle parts of each tail-light non-symetric to mimic this pattern
did that one skyline r34 rectangular mini lights and supra rounded lights
will i be able to complete that acheivement?
only 4 is left
begining the post processing in the current state to save time (it was 2 days left)
power of brick texture shines here
fixing the shading on the brakelight
adding bolt on the engine replacing the removed hoses
drying the meadows
deleting the cats because it was too exagerating
same reason for deleting the fuel can
i followed that tutorial (thanks the author)
by the way
acheivement failed
some friend told me that it lacks shadow under the car
so i made an 2d plane for the shadow (i failed this attempt)
measuring the road
too big for the car to cross (not an offroader)
found out that the soil was too low (except the road) ----> explain the lack of the shadows
then i want ot fixing it
the guy in front of the car is stuck
moving upward every sinking object (even neon light trails)
+ changed the month to a summer month later on
thanks to this tutorial for the shadow 2d plane
it rendering time attempt (bug hunting)
here the month changes
adapted the month in the road sign
pizza slice side wall which ive tooken pictures
its in
tried to make it brighter
recolored the milestone
fixing the enginbay wall
i thought that was gonna end here but i was wrong
removing the front logo
ive even considered to add sad black filter (like in gta4) to give the story more depth (but the visual appeal was the price) (later said no to that)
followed the same shadow 2d plane tutorial
but all i had to do is invert the color ramp
(it worked finally)
its in
tried to make it brighter
image-size requirment :"not that fast"
(stupid-me was using 100% of render image saving quality output instead of 90% which is enough)
trying to reduce the wheight of the image to less than 4mb
but sadly worse (and sample=16 was no longer enough) i cant understand why
--------
then unexpectedly began to save my skin
(light/render settings tweaking after tweaking)
all i had to do is take risk of increase the samples up to 32 and mess with direct/indirect lights
(reduced the indirect lines)
trying to darken the tires but no effect on the render (only viewport)
learning new type of lights
i got 3 bugs (the shadow on the road +dirty right blinker in the mirror+ lighted wheels)
but i will do what?
i will improvise them (via pretending them something else in the description)
fortunately made it
all thanks to
https://artisticrender.com/how-to-remove-fireflies-and-noise-in-blender-renders/#:~:text=Increase%20Light%20Size,cast%20by%20the%20smaller%20light.
for fixing the sudden fireflies (even if render time got increased from 10min to 20min roughly)
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