one car challenge 2025 penultimate straight line (95% of the work is done)



here is the thumbnail and the teaser for 95% of the work






here is the wip (i will comment them later):



im making an spoiler (later scrapped ill explain it later) which not only enhance aerodynamics
also held the trunk kinda like does one on l'artisterie renault 4L fzr (explained in few pictures but not foldable) 




changed my mind ill make it foldable (few moments later scrapped)









an experimental idea of foldable spoiler holdine the trunk since not have 90° angle

adjust the seat to acomodate hidden transmission tunnel (scrapped fwd layout in favor of rwd)




me re-adjsuting side vent the side vent















more elongated side vent





fixing the rear on shading
fixing the rear wheelwell  



moved the rear wheel a bit to the front (1.4cm roughly)



adjsuting the intercooler




fixing the front bumper shading again





the side adjsutment





deleting the roadbump (i was just adding for adding)



testing the cycles render but gave me this funny shot (too laggy btw)


enhancing the road (from main texture of asphalt with line
                                                    to texture of line-less asphalt)
                                                       where lines are only 3d planes

















adding actual tasty soup to the plate 












adding sea 2d plane 






thanks blendergruru for this awesome central node (seamless tileable texture only inside blender)
found an gap btwen mainland and town
added and random cube (building) to cover


using one of the textures below










adding an proper shape of train sign (circular to triangular) by mixing best of both (i mean quickest way to both due to the time crunch)









---- idk what i was doing in this scresnshot ????


adding 4th and 5th character




????


deleting the bugged subwoofer  (the cause of the bug is that i've merged all the sub mehses) still thanks the author



adding the holders for the hazard triangles










adding bolts for the "danger to manifold" floor (thanks "Blenderkit Community")





simplifying the shaders










adding the warning light for train sign (only back side)










recreating this scene 


using insects and cats



the ants were scrapped but still thanks author of the ant textures





fixing the under-door 



moving stuff in interior
happy coincidence (the in-render story is set in midnight or close)



ive used this table for the magazines (and maybe for the ceramic shader of the coffee cup)
thanks to author



back to ants






painting to red

















magazines testing




fine tune the shader of the mainland












fixing the pizzas






adding "gallo 12 or gallo 24" on pizzabox





using this photo for an period correct mini-screen  (cant find pictures of aftermarket ones so went to thsi presumably bmw-ones of similar period judging from the speedometer font)
thanks the author



found out that used brakes from sadawn's porsche 911 are brembo (finally i can get rid of the "porsche" decal)







thanks author of the brembo decals


back to the screen












put the screen on the door (so does with kenwood radio + re-added old subwoofer)










re-added the deleted subwoofer but on the doors instead






smoothing countryside seams 





























i tried making the firework in fully-blender but i gave-up
and tried also to use an freepik vector of these fire work






but gave up from the lag

then

ive settled to make it in photopea

but before learned about how custom shaped firework actually works

then





































but got this bad result (not enough brightness)




i've used this hdri but still bad result)



tried different ways to bighten the firework













rigging the cat (but it was NOT saved due to accidental ssd plugged out--> blender crashed) 







this  rigging is inspired from ford mustang's horse logo






took a rest by watching shorts about drifting cats





for recreating them in the render








adding the insects







adjusting the interior




rigging (4th charatcer) who plays the ps2













rigging the 5th character (who cooks marshmallow sticks using the exhaust)













thanks the author of the marshmallow (i dont rmemeber who)











-------------------------

i'm re-rigging the cats because of blender crash







found cats front sensor hair (htnaks to the author)















continuing re-rigging the cats (here we go again)



















using the references  for engine piping/wiring/fluid tnak locations





here is the used label of intake manifold (from the same blueprint that used for modleling it) thanks the author of it






another attempt of creating the fireworks
























tokyo driting kittens scared for their life from "danger to manifold"








lets make han's snacks




the mesh base of the chips (thanks the author)



(though its scrapped)
thanks the author of that ladybug 




labeling the intake manifold 







tried to make an air intake (but freepik's daily  download limits has been exceeded) 






ive got an crazy idea for this original front logo of this contessa


using the logo as engine oil cap


taping the wires


enhancing the cap





but found an harley davidson air filter (thanks the author)




making sure that the hood still fit even with an motorcycle filter (not from an honda)


cutting the hood scoop


another  minor fixing



making the brake oil tank

 








added an fluid tank which genrally comes with the brake oil tank (i dont remember what this tank is for)






wiring the liftable hood wiring system (using honda delsol roof opening mechanism)




pipng the engine (tho it looks like a wire which in last minute scaled up)




making the turbo bit forward since collides with right fornt suspension





adding bottom gears of the engine block cover




another minor fix for turbo this time



fixing the gear of the engines






enhancing the engine label but ending up scrapped later






i dont remember what i was doing


recoloring the neigne bay

minor fix on the skirt nad rear bumper



adding a front tubular chassis using the "wireframe" technique










but sadly is mostly hidden (ive ended up scraping it))






i dont remember what i was doing



extruded the engien downward for referencing the rwd transmsiion for a shift knob from an renault 4 (an fwd car)






i guess theorically can be doable to have umbrella shiftknob on rwd car





adding kanji hino logo  vinyl (from this contessa) to the carbon fiber hood (i was inspired by brian'o'connor's green eclipse)








begin working  on the chips textures






























300 iq idea for the arc-ified text


























ive planned to add graffitti on the bridge



lest eat some potato chips












ive planned to include max power logo ....









minor fix for front bumper




im planing to pretend the magazine featuring this awesome camaro below (but actually in my render  NOT included just mentioned) = (i had instead an idea of an paper with "our hino" writing pasted on it ----> (in-render story = the 5 guys dreamt to have their hino contessa 1st page featured on 90-2000 tuning magazine)

also featured these 2 civics below







inspiring by 2nd civic (aka bad apple)
modified grilling pattern by just doin array modifier and worked fine at least for this render)







thanks the autho of this picture of brembo caliper





decaling galore















remaking the spoiler into 190e evo style






ive even added an "streetglow" decal on the spoiler
but it looked too blurry

this spoiler looked too small tho




decaling madness continues


from original kanji logo badging of this contess to a cap
and also an hood vinyl(wrap or decal)





still decaling


thought about hood decaling 








but the stacked decals on the hood ended up blurry that why ive scrapped them
decal,decal,decal,decal,decal.........


trying ucupaint plugin (its an op plugin)









the marshmlalo bbq looked too small)




decals everywhere


testing rear badging (from an original cap-locked hino logo from this contessa)



it gives rebooted alpine a110   vibe 




me deleting the decal out o fhte spoiler





"it took me several attempts to plug the usb in"





adding wire 



bending the charger (reference to 1st fast and furious movie)



i tried to estimate the location of middle of the road  of in-render story took place 


its either north italia or  croatia


minor fix of the road sign





adding an "street legal" attestation sticker (using the france's one as base)












it looked too small for render (especially for 80% quality)







thats why ive made it bigger  and also for 

in-render story = no need to convince the cops that this hino is street legal





still decaling





detailing the camshaft (adding markers for car engine tuners) (but not accurate since the deadline is soon)












smoothing the licensplate zone (borrowed from renault 4)




hmmm (contessa front foglight as rear light) to mimic renault 4 brakelight style 
--->result is ugly for me





i dont know what im doing 
























here is the unblured version






hmmmm from this picture of (nfs u2 eninge bay neons) i'm replicating it



--------

random pictures found when took breaks
























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