one car challenge 2025 (15th september update)

smalls but huge updates (focusing on detailing the scene)

there are too much work and too much screenshot (i will comment from time to time them later)


me creating the neons across the car













me turning on the headlight



that kind of blue to emulate the xenon lights like in nfs underground 2












fixing the hood support to match the suspension (tho i dont think it will appear in final render)




me tackling modeling motec t66 turbo



















me trying to model camshaft gears





































here comes the camshaft gear belt























experimenting with rear badging as part of livery (ive just project uv with view+ export uv-> convert to livery)
me testing the automotive toffee rumble seat (to see if i should detail the tailights)



tesingt different resolutions







fuel door/cap












ive used this as reference (decided to create an rectangular version of this )





































me creating the grill texture using blender (300 iq move)













using array modifier to make sure its seamless  grill texture












using the wire frame option from edit mode 

















































found the best + most European front licensplate placement
putting the still low quality bn sport decal in the other side (to hide its pixelness)
adjusting the rear exhuast 




minor fix of cwest decal

fixing (too much opaque) bug





testing with normal map




found out that sadawn (author of donor porsche which took side mirrors+ brakes from) also used this texture (ive put only the full lettered logo it later on the brake caliper)













fixing minor bug on road sign


me modeling the interogation sign using this refference (closest font to "Caracteres" which was often used in Europe for road signs)
  the 'convert face attribute ' is cheat code in these situation

































me making light pole smoothier looking




testing the fueldoor texture (need more thickness inside)











me adding the windows 95 bottom bar on bottom of "danger to manifold" screen (tho not canon in fast and furious 1)










me tried to make the lettering more clear by (text mesh) but the mathcing font not found



so went to the long boring aproach (making them in scratch in blender)




















some letters are based on anothers to save time like this cas of "n" was based on "r"








tried looptools but i didnt know how to use it so went to classical aproach (never understimate looptools addon which learned it from tiktok yes tiktok)


































from this



to slowly this




aka the honda del sol roof opening system articulation used ad hood opening instead (the articulation are similar but still different looking)



setting up my signature trunk in opening mode





smoothing the 4L gear lever





fixing head rest zone of the seat 








this seat bench finally looks modern


making the gear knob bit bigger to try to make sure that H-pattern logo still appear in lower resolution (not tested yet)



adding the railroad from this source








making the far town (beside the countryisde)




using the classic select random then extrude 









adding background sea (inspired from west-Algerian countryside which go search about the many different biome that this country have)








making the vfx of firework (said previous kite in 1st post of the contest) in 80's hino logo shape  











optimizing the shader by removing useless nodes (especially for far/too little objects)
+fixing uv of the soil (resest uv technique is an bad idea coz even blender guru's will not work with it) 
i've reverted to old method of project uv to top view 





here is the placholder winged logo for firework




making an soup


adding usb  charger






removing unnecessarly complex materials from black usb- charger 




thanks for aftermentioned auto of this ps2 screen boot 













making the intercooler (fun fact mishimoto is often used with spoon engine = i aim to not place random aftermarket decals)

























the power of normal maps











adding an branding logo for soup plate











working on terrain uv fix like ive mentioned before






fixing the side




















adding the details for inside of door (an backup manual window manifold)
since the 3 human character (soon will add 4th one) dont trust totally with 2020's technology 








i need to change the subwoofer looks ugly





adding articulation for my signature seat opening (thanks the author of this used articulation 3d model )






i think i dont need to fix thus funny bug since the contest allowed only one view of the render





loop-tools plug-in kicks-in






made inner fuel door line thicker








r34 skyline's rectangular rear reverse light
























making the switches bigger

adding sign for an novel beginner-friendly blinker system instead of the confusing but usual system (since irl i don't have an driving licence yet) 



making 2 switches in off position




boolean:nope
older blender knife projection:too lazy
looptools plug-in :yes 
for upcoming modification teaser




+
4th human character is coming

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