credits for One car challenge 2025

(sorry if someone whose asset i used for forgotting to credit him/her due to me starting my wip lately)

--------------------

before

---------------------

thanks to:

3dmodels.com for :

-hosting this interesting contest

-letting me use their 60' hino comtessa sprint 600 3d model for this contest and 

       as base for this bodykit




----------------------
then 
the things that i'm proud that i've made it of are (in ranking) :

----------------------

1-whole bodykit set including the rear swap (except the rear bumper "not much work done" and hood scoop/licensplate "it was from original base car by 3dmodels.org"   and except skyline parts it was from "debs" piccture (the source image can be found later in this post) )

     --thanks my friend for allowing to use my supra tailight and enhancing him (from its secret project)


1-(ex-aequo) the engine with turbo and intercooler (except the texture on the engine cover ,the whole air filter and the battery)

1-(ex-aequo) the rim (all by me but materials by 3dmodels.org for the main used car of this contest)

1-(ex-aequo) the tire "toyo"  (all by me but texture from an website for the tire wall and later mentioned in this post )

1-unsual "hino" lettering in the lambo door from inside (only the idea by me but everything else by somebody else)

2-the shifter knob + cupholder  all by me but not the coffee cup) 

3-the chips's texture (tho it was not clearly shown from tokyo drift's han eating chips yt video by screen bites)

4-the soil (only the 3d model)

5-few details:

    -squared pizza and its box by me (both meshes and textures from my photography)

    -the "our hino" paper and its scotch tape (only meshes and the writing)

    -the whole bowl except (the soup texture)

    -the village and the sea (except their textures)

    -the floor (not that proud since looked ugly)

    -the "coilover" writing on the cardboard  (not that proud since no major effort are done)

    -the neons with its light effects

    -tuner grille texture on front bumper

    -the road (except the texture)

    -steering wheel piercings (the base steering wheel by 3dmodels.org from original car and used looptools for piercing)

     -suncover inside the car (except the texture and its just an basic cube)

     -inner door handle,window crank handle and inner door handle

     -the electric wires 

6-the bridge (by me instead of using that scrapped san fransisco styled bridge by someone else)

7-(special mention) beginner friendly blinker buttons system  (from ps2 back on/off switch by its own author) "i did nothing but just scaling and inverting colors"



everything else by other people

------------------

decals:

------------------














brembo decals by andrew eaton

and
 




-i dont remember where i got this "top secret" decal


and i dont remember where i got the "V T E C" decal on the hat of leftest guy



-for honda decal on the t-shirt of leftest guy

-turbonetics decal from official website's pdf


-----------------------------
details:
-----------------------------

-in-blender seamless texture node = blenderguru (useful for soil texture realism on its huge surface)

---HDRI = starfield night by  "antoine f"


---few textures (few clothes+asphalt) by ambientcg website

---village houses facade texture (one of them) by 


---small grass = by amanpreet bajwa) + it has excellent intensity/polycount ratio + its free +and its exactly

---agricultural soils (it was pbr but have simplified their nodes for my pc cant handle them) = james middelton and pbrpx
grass soil=by james middleton
car-battery by ko4evenik

---the soil materials








---light pole =zuhaib khosso and geffi _ kr _
---san-fransisco styled bridge (scrapped tho) = by ibotpl
---hazard triangle textures=  dlg image for the base texture
--used table by vicky nguyen

--tamagotchi by lizenka

 -adding bolts for the "danger to manifold" floor (thanks "Blenderkit Community")

-magazine meshes from mesk911's table in the pictures







---the radio is from:  https://www.kenwood.com/usa/car/caraudio/receivers/kdc-bt35/

---Coffee cup by raytraced mathesta

---Lenovo laptop by m x

--windows taskbar on bottom of "danger to manifold" screen by raajan

--ps2 screen boot from this video


-mini screen (from this picture) by tarek siyala


---PS3 controller by rsilvera1987

---danger to manifold screen= jimmy lemke for better shot of this screen (thanks craig liberman youtube as well for old version of the same screen)






---subwoofer+ and carbon fiber pbr material by 



---one of the cup model are used (thank both anyways)



---tv screen from an pc screen by proffessor france di filipo




---"per F" fro the ps2 console


---fire extinguisher by rex hans

---hydraulic piston by pierre louis baril (main sponsor)

---the mesh base of the chips (thanks the author)








---thanks the author of this ferrari helmet by pierre-louis barill




---thanks the author of this red ferrari paint (as secondary color) by paco salas




---the brushes im using for firework and later for post processing the smokes 
thanks brusheezy and its authors




this cam pole (using it as electricity pole)
thank the author (kamil macieja)



thanks the author of the steel floor texture  (tho scrapped) ,,,
in favor of my own similat texture #








damage texture on the intake manifold (by upklyak)



nik kotman and sherhn for repectively both of these (accidentally hidden in last moment)








adding the railroad from this source (by game art)


the "?" sign in road sign from this reference from google font




roadsign:
(scrapped later)


in favor of  "Road sign French std ((B14 )" by julien winé 








marshmallow by dennis hafemann





-lilipad-ed water material  (scrapped):




















-----------------
characters
-----------------


the 2 left characters by viriyahirunpaiboon
the 3 left by rex hans (both renzo and low poly human as base)


---------------------------------------
----------car modification---------
---------------------------------------

****front

hood scoop by  3dmodels.org 's hino contessa used for this contest

front bumper by me # using original front bumper as base

engine main texture:
thanks mixhil for this yellow spoon head engine texture from wikipedia (cc by sa 4.0)

but found an harley davidson air filter (thanks the author)







****side

Honda (tm) motors corporation = nsx blueprint for side body modification
BlackBox /EA games =nfsmw05's sergeant cross corvette c6 heat 5 level pursuit for skirt design which inspired from.

brakes and mirrors by sadawn (from his nice porsche 911 (996) carrera 4s)

camshaft gear side view image (used as blueprint) from spoon sports japan


t66 turbo









understanding hard to understand tire dimension 

tire texture by (one for the textures and blueprint)







**** rear
get-outlines website= blueprint of both = fast and furious 1 brain o'connor supra + renault 4


skyline lights (both round and rectungular lights) texture from this  picture below by "debs" from flickr 




***interior

the leather of shoes and suncover inside the car author




im using this codebar for a magazine detail (thank its author)


carboard boxes by







------------------------

used tutorials

------------------------

all thanks to 

https://artisticrender.com/how-to-remove-fireflies-and-noise-in-blender-renders/#:~:text=Increase%20Light%20Size,cast%20by%20the%20smaller%20light.

for fixing the  sudden fireflies (even if render time increased from 10min to 20min roughly)





i followed that tutorial (thanks the author)
thanks to this tutorial for the shadow 2d plane




turbo making tutorial/
----using the method by (bevel the spline)



fixing the decals-alpha problem in blender 4.4.1
 :thanks to author of both videos 




Comments

Popular posts from this blog

one car challenge 2025 - general WIP highlight and references .

one car challenge day (-20) aka day 18 plus an bonus/teaser at the end at the end

WIP of the 3DModels.org One Car Challenge